Super Game Jam Torrent Download [addons]
- apvirrerale
- Sep 13, 2019
- 9 min read
About This Video Super Game Jam is an engaging new documentary series following some of the world’s most talented indie game developers doing what they do best. Filmed in five cities over a six month time period, each episode pairs two indie developers together for 48 hours and challenges them to create a game based on a theme suggested by their peers. The series examines the creative process, technical skill, and friendships that form through a game jam event on a more personal and intimate level. Five short films about creation of five short games released over five months.Prototype versions of the game developed during each episode's jam.Special features include behind the scenes footage, music, and promotional trailers.Musical score by Doseone and Kozilek.Episode 1 | Utrecht, NetherlandsJan Willem Nijman (Ridiculous Fishing, LUFTRAUSERS) + Richard Boeser (Ibb and Obb)Episode 2 | Berlin, GermanyDominik Johann (Impetus, LAZA KNITEZ!!) + Christoffer Hedborg (Shelter, Pid)Episode 3 | Oakland, USAAdam Drucker (doseone, Samurai Gunn) + Sos Sosowski (McPixel)Episode 4 | Gothenburg, SwedenJonatan Söderström (Hotline Miami) + Martin Jonasson (Rymdkapsel)Episode 5 | London, EnglandTom Francis (Gunpoint) + Liselore Goedhart (Remembering, Nott Won't Sleep) 7aa9394dea Title: Super Game JamProduction:Bram Ruiter, Daniel Oliveira CarneiroDistributor:Devolver DigitalRelease Date: 22 May, 2014Country: United StatesVideo Resolution: 1080p(5.7GB)Aspect Ratio: 16:9Audio: StereoRunning Time: 150 minutes Super Game Jam Torrent Download [addons] Great for anyone who wants a sneak peak on what a game jam looks like and what can be done in little time with only 2 people. Wish each episode was longer though.. It was a great experience for me to see all 5 episodes with an extra bonus material. However, compilation of these videos & small games has one big minus - the price is very high.7/10. It's hard for me to recommend or not to.And here is why: Super Game Jam is a nice movie project following teams and show how they come up with a game for a jam in a very short time. Each team consists of 2 indie game devs which usually don\u2019t work together. I enjoyed how the film shows a bit of the creative process the devs go through. So a nice documentary\/mockumentary-ish thing and if you are into video games and indie games in special you'll get entertained. Now on the other side I have to say that it seems to be always the same moody ambient music in all parts. It\u2019s getting a bit too much imho. Also the camera is off sometimes. Especially the last episode reminisced about Blair Witch Project. And yes as an early buyer I am a bit salty that they discounted it on the last episode.So I recommend it for when it is on sale.. Loved it! Every episode has a different team dynamic, so it was very interesting to see how some indies I know work with each other in an intense 2 day jam. It's all shot very well, and the soundtrack is great. I listen to it while working sometimes :)5/5. TLDR - I highly recommend this product to anyone who has an interest in the videogame development process and\/or the indie scene. I give Super Game Jam an 8\/10.Episode 1 - NavigatorI was interested in this project since launch. The only reason I didn't buy in earlier was the mixed opinions I have been seeing here and there. Some saying the project doesn't live up to expectations and other saying it goes above and beyond them. After a long time and many moments of "I'm going to buy this now" and then "On second thought I will wait", I finally bought Super Game Jam. I watched the first episode and played the first game I am very happy so far. The documentary portion was great. I really liked the personalities involved (Richard Boeser \u2013 dev of Ibb and Obb and Jan Willem Nijman - 50% of Vlambeer) and felt they had good chemistry, it was interesting, not as personal as I would have liked (Indie Game: The Movie nailed it), Sound and music were great aside from some bumping around in the background and the cinematography was up there with the likes of 'Free to Play' and 'Indie Game: The Movie'. The game that I watched these two guys make in 48 hours was really cool. The control were tight, visuals enthralling and I really loved the concept and I'm glad Nijman pushed the racing + companionship idea so hard. Overall, I found watching the back and forth, creative process between these two devs who had never worked together before to be really fun and even inspiring especially after playing the game and seeing just how much they accomplished in 48 hours. For this review, I don't think I can give it a numbered score but I will say that I enjoyed the first episode immensely and would recommend it. I cannot wait to watch and play the rest of this (I cannot think of a word to describe this other than the very broad term of 'Project').Episode 2 - BlossomThe Documentary The second episode started off with something I wasn't expecting. The two new devs (Dominik Johann \u2013 former dev of Might and Delight and Christoffer Hedborg \u2013 Artist and dev for Super Stress-Out) sat down and watched a video message from the previous two devs whom gave the new duo their theme to work with. I really like this idea of passing on ideas from game jam to game jam, dev to dev. After receiving the message the two developers brainstormed the theme, which was gardening. The brainstorm sessions that occurred in the first episode as well are great. They give a cool look into how a game is conceived. I don't want to give a recap of the whole episode so I will just point out a few likes and dislikes I had with this episode. Much like the first, this episode had two devs with great creative chemistry, wonderful cinematography (especially those creative\/scenic transitions\/montages), music and flow. This episode did a great job at showing the stress and uncertainty that the two underwent during the final hours of the jam that wasn't all that present in the first episode. The only downside to this episode has to be, how hard it was to follow the creative process. I could barely understand what the game was shaping into until the end of the episode. This is probably the way the devs felt as well but I still felt pretty lost at times. This episode was certainly good but missed a major element that kept me engaged throughout the first.The GameThe game was a little more abstract and harder to understand than the first. What I got from it was that it is about survival in an endless space with a home planet that is destined to die. The art, music, sound design, gravity and steering of the home planet were all stellar but the goal of the game was hard to comprehend. Even without a concrete goal, the game was still enjoyable enough to play through numerous times.OverallThe second part of this project was good, not as good as the first but nonetheless very enjoyable. I can't wait to watch and play the next Episode of Super Game Jam.Episode 3 - Catch of DeathThe DocumentaryLet me start off by saying this is by far my favourite episode of this project so far. What made this episode and contributed to the greatness of the first 2 is the amazing chemistry between the 2 devs chosen. I cannot give them enough praise for their choice of devs. These two guys, Sos Sosowski and Adam Drucker are \u2665\u2665\u2665\u2665ing hilarious. They are the perfect match. They both have very comical personalities that had me laughing aloud very often. This episode was filled with comedy and I'm very glad the project makers noticed this and focused on this. Along with the hilarity, this episode also had the same wonderful overarching features that previous eps had (e.g. Music, cinematography), a great brainstorm segment, very memorable quotes from both devs and a nice change of tone for the entire project. This episode felt crazy, hilarious and gloriously ragtag. These guys seemed like the best of friends from start to finish and their ridiculous ideas, funny communications and strange workflow made this episode extremely enjoyable.The GameThe game is as ludicrous as the devs behind it. It is basically football without rules or reason. A \u2665\u2665\u2665\u2665fest of button spam and desperately trying to find where my character is and who my character is among a variety of other deranged characters in a world built by a 4 year old wielding nothing but a box of crayons and the kitchen wall. It's incredibly hard to understand what is going on but I had so much fun with this game. My playtime was also vastly extended by the inclusion of all the builds leading up to the final working game. Broken but fun.OverallThis episode is beyond amazing. Enough said.Episode 4 - TorrThe DocumentaryThis episode featured a dev who I was really looking forward to seeing. Jonatan Soderstrom, who made Hotline Miami, one of my favourite games. Jonatan was accompanied by Martin Jonasson, who made Rymdkapsel. This developer duo did not have the chemistry that previous duos had. Even though Martin was upbeat and happy most of the time, Jonatan looked uncomfortable and bored most of the time and was very quiet for the better part of the episode. I'm not saying I don't like him or disrespect him because he seemed bored but it did have an impact on how much I enjoyed this episode. Another factor that I missed was the creative brainstorming at the start of each episode. There didn't seem to be much a brainstorm and that kind of disappointed me as these creative session have been super interesting in past episodes. Flaws aside this episode featured the best cinematography so far. The use of Bokeh in a lot of shots made for some beautiful scenery and cool interview sets. The music in this episode was also some of my favourite from the project. Finally I found the creative process really easy to follow even without the brainstorm at the beginning. I understood every decision they made and why because the devs explained what they were doing as they went forward. This episode was a bit of a letdown but the expertise in cinematography and the still enjoyable premise of the project made it fun to watch anyway.The GameReview coming soon.... I enjoyed these. Mind you I didn't play any of the games. I just watched the videos.It's interesting how different developers take on the tasks. Each have their own processes. I'd like to watch more of these come to think of it.. There's a lot of people that've left negative reviews because they're frustrated about the delayed release of episodes. I held off buying Super Game Jam until all the episodes were released (partly because I was most interested in the final episode) and for the sale price of \u00a37.49 I don't at all feel duped or scammed.If you're interested in documentaries - and in game development - then this is a fun little collection of short films that shed light on how indie developers operate. Though it doesn't represent everyday game development, the conceit of a 48h 'jam' makes for some interesting tension over the course of each episode. The strength of the documentary itself is probably the cinematography - it's filmed beautifully with a very intimate feel (especially since the setting is always the home of one of the developers); the score is also spot-on. As a designer I can really appreciate the way the content is presented through the Steam client in a very clean, simple interface. A similar attention is paid to the graphics in the documentary itself. And if you don't want to watch it in the Steam client the files are available as HD .mp4 files in the local files - so you can just pick them up and move them about DRM-free.If you're only interested in the games...then I wouldn't bother. The price you pay is not worth the five rushed prototypes - but that's because at its core, this project was about the documentary. It's about the process of making the games, the people who make them and how they cope in a high-pressure environment. The games included in the purchase are not the focus - they're almost like special features. Speaking of special features - the 'posters' aren't all that great (in terms of resolution\/quality), but you also get some nice bonus cut content and an EP-sized bundle of music from Doseone and Kozilek.For \u00a315, this is a tougher sell but you have to realize that not only is this a unique venture, it's an independent film. You'll pay something like \u00a310 for a DVD in the high street, so consider the extra 33% the price you pay for supporting independent artists (the filmmakers and developers). If you don't feel like paying \u00a315, wait for it to go on sale - anything below is a steal if you like quality, interesting documentaries made with a clear love for the subject.. Super Game Jam is an incredible idea and has inspired many to create games inwhich people canget together and make games in a very short time. It is clear that even the most experienced game designer or designers in general learn from these game jams.I felt that some of the camera movements and blurs where really OTT and really uneccery. It was really hard to follow and felt like a film student project. There could have been more time spent maybe POV shots of the designers creating the game or better questions asked as their designs seemed to have changed their ideas alittle or why they came to that conclusion in the end. It just felt alittle lost at times, but other than that it was inspiring!. Great documentary series and great soundtrack.. Interesting proposal even for none game developers... This series gives a nice perspective of what its like to be a game dev and the fun game jams can be.It also shows the outcome of a game jam which is sometimes rare to see in game jam documentaries or videos...devs tried to make the deadline work but somehow it didnt... so cant really say im pleased with that... but for those buying it post launched... its definetly worth it...refreshing and unique.
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